Questions
Frequently asked questions
Answered directly, including the questions games usually answer vaguely. Where something is not decided or not built yet, this page says so.
Money
What does it cost?
Nothing to start. The game runs free in a browser: no download, no trial clock, no account required. Your free character is a real one, progress saves, and signing in later carries it across devices.
What does the free game include, exactly?
One character, and the first ten of the thirty levels, played in the same shared world as everyone else, with the full combat kit and flight from level 1. The model is a Warcraft-style free trial rather than a metered one. There are no energy timers, no stamina bar that runs out and asks for money, and nothing that stops you mid-session.
Worth knowing: the three racing circuits open at levels 15, 20 and 25, so racing sits past the free cap by design. It is endgame flying, and the free levels are where you learn the flight model that makes it worth having.
So what do you sell?
One-time unlocks only. No subscription, no premium currency, no loot boxes. The catalogue is small and the prices are in plain Australian dollars:
- Conure (A$2.99, one-time) removes ads for good, lifts the level cap from 10 to 30, and opens ten character slots. This is the "rest of the game" purchase.
- Cosmetics (A$1.99 each): a Paulie-feather desktop cursor, the plumage recolour studio, and alternative birds such as the Phoenix. Looks only.
- Sky Rider (A$4.99, one-time) is everything above in one go, plus the "Sky Rider" title.
Purchases are not live on the web yet. The store is built and the payment arrangement behind it is being finalised. Until then the free trial is simply what the game is.
Will you ever sell power?
No. Nothing for sale changes a stat, a drop rate or a race time. The unlock opens progression that everyone then earns identically, and cosmetics change what your bird looks like. There is a structural reason to hold that line rather than just a promise: the game has race leaderboards and open player-versus-player combat, and both stop meaning anything the day an advantage can be bought.
Are there ads?
Not today. We have applied to Google's advertising programme and intend to introduce advertising once approved, and the shape it will take is already decided and deliberately narrow. Ads appear only on the death screen, which is a natural pause, never mid-play and never as a wall in front of anything. Respawning is never blocked by an ad. They are frequency-capped, so your first death will never show one, they can appear at most once every couple of deaths, and there is a hard cap per session. The A$2.99 unlock removes them permanently.
Players in the EEA, the UK and Switzerland will be asked for consent before any personalised advertising and will see non-personalised ads if they decline. Nobody under 18 is shown personalised advertising. Our privacy notice names Google as an advertising recipient in advance rather than after the fact.
Playing
What do I need to run it?
A reasonably current browser with WebGL. The game is built to hold sixty frames per second on a mid-range phone, so a laptop or desktop has headroom to spare.
Does it work on a phone?
Yes, and it is the same game rather than a reduced one, with the same world, creatures and progression. Touch gets aim assistance, gentler combat pacing, and doubled health and experience, because thumbs are genuinely harder to aim with than a mouse. That is compensation for the input rather than a separate mode.
Do I need an account?
No. A guest character is a real character with real progress. The one thing it cannot do is follow you to another device. Sign in, with an email code or with Google, and it can. Signing in later brings your existing guest character across rather than starting you over.
Why was I asked to prove I am human?
Once, when you create your first character, to keep automated accounts out of the world. It runs once and then leaves you alone. If it will not complete, tell us and we will sort it out.
Is there a queue?
Sometimes, and it is honest about itself. Worlds are kept small while the game is in development, at about ten players each, and if yours is full you wait in a Classic-style login queue with your position on screen, entering automatically when a spot frees. The cap is a quality decision for this stage, and it lifts as the game grows.
How long does it take to reach the level cap?
The cap is level 30 and the curve is budgeted around roughly two weeks at half an hour a day, with the pace deliberately uneven: the first few levels come quickly, the middle is a steady journey, and the last stretch is a genuine grind. Plan on another week of raid bosses and racing before you have seen everything. The shape is borrowed openly from Warcraft Classic, where the climb is meant to be the game.
Is there player-versus-player combat?
Yes, with the same four abilities, and it is genuinely three-dimensional. A well-timed surge knocks another player clean out of the sky. An anti-griefing lockout protects you after you are killed by another player, and it lengthens if it keeps happening.
What happens when I die?
The items on your hotbar drop where you fell and anyone can pick them up. Your backpack stays with you. It costs you something real without costing you your evening.
Can I play with friends?
You share one world, so being in the same place is all it takes. Creatures do not gain health for extra attackers, so a group simply kills things faster, and everyone who contributes meaningfully to a kill gets their own full experience and their own loot roll rather than a divided share.
Suitability
What age is it for?
You must be 13 or older, or the higher digital-consent age where you live, to create a verified account. It is a general-audience game and it is not directed at children under 13.
Is it violent?
It is a fantasy adventure with combat against creatures and, optionally, other players. There is no blood or gore, and no realistic weapons. A bird bites things and throws feathers at them.
Is there chat?
There is in-game chat. If someone is harassing you or wearing an abusive display name, report it with their name and roughly when it happened. Conduct rules are in the Terms of Service.
Your data
What do you collect?
As a guest: an anonymous device identity, your display name, and your progress. No email, no real-world identity. With an account: your email address as well, plus gameplay data and anonymous crash telemetry. The full detail is in the privacy notice.
Can I delete everything?
Yes, permanently, and you do not have to ask us. In the game: Settings → Account → Delete Account. Or follow the instructions here. It erases your account, profile, saves, scores, race records and entitlements.
What if I just stop playing?
Guest data with no verified sign-in is deleted automatically after 90 days of inactivity. Verified accounts are kept until you delete them, and if we ever removed a long-inactive one we would email you first.
Where is my data stored?
Our backend provider is hosted in the United States, so your account and gameplay data is processed outside Australia to run the game. The game is made and run from Australia. We do not advertise or sell it in the EEA or the UK, though you can play it from anywhere.
Platforms and future
Will there be a mobile app?
Android and iOS are planned, sharing one codebase with the browser version rather than being separate builds. A desktop release follows those.
Is my progress shared between platforms?
That is the point of the account. Sign in and your character, your exact inventory arrangement and your race times follow you.
Is it finished?
No. It is playable, it is real, and it is being worked on. The devlog is the honest record of where it is up to, including the parts that went wrong.
Something is broken. Who do I tell?
Us, at the support page. Include your device, your browser and what you expected to happen, which is usually enough for us to reproduce it.