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Paulie Paulie · Game · A JQiT product

Paulie Paulie

Small bird. Big world. An open-world MMO where you fly, race and fight as a bird. It borrows the progression of WoW Classic, the aerial freedom of Dragonflight and the approachability of Minecraft. One world, three generations of players, playable in a browser on any device.

  • Progression you earn, with thirty levels, tiered treat drops and combat paced by real numbers rather than vibes.
  • Flight you actually pilot, where dives buy speed, speed buys height, and a hard mid-air brake stops you dead.
  • The familiar feel of Minecraft, right down to the hotbar, and touch controls that carry the whole game rather than a cut-down version of it.
Warcraft Dragonflight Minecraft
Paulie, the Blue-crowned Conure the game is named after
Come and fly with Paulie

How to play

Fly higher, and higher still.

You start on the ground in a world everyone else is already in. Flight unlocks at level 1, and from there the sky you can reach grows ten metres with every level you gain. How far you get is a question of how well you fly.

The world is laid out as rings around a safe centre, so the further you walk from home the harder the fights get. There are no zone borders and no loading screens. You simply notice, at some point, that you have gone further than you meant to.

It is a game built out of what our family already loved: a real bird, a long history in Azeroth, and a habit of building worlds out of blocks. Everything in it came from one of those three.

Fly further. Discover more. Become part of the story.

Read the full guide: controls, flight, combat and your first fifteen minutes →

  • 30-level progression, with flight unlocked at Level 1
  • Concentric ring world, zero loading screens
  • Levelled PvE combat with a four-ability rhythm
  • PvP with your friends and win bonus rewards
  • Floating City and three endgame Raid Boss titans
  • Cross-platform: mobile and PC are both first-class
Players gathered at the home base, a safe hub for everyone to meet and chat
01 Home base, where nothing can attack you and everyone gathers
Floating islands to soar across, with mini-games to enjoy on arrival
02 Floating islands, reached by flying and holding your height
Levelling up in PvE combat, taking on a boss encounter
03 PvE, from first kills to the titans at the outer edge
Open-world PvP, taking on friends and other players in combat
04 PvP, fought with the same four abilities, plus the sky

How the game was born

A parrot, a dracthyr, and a TnT launch cannon.

You've seen how it plays. Here's where it came from. Paulie's World didn't start with a design document; it started at home, with the three things our family already loved: a blue-crowned conure, a lifetime in Azeroth, and an endless urge to build new worlds out of blocks.

The main character

Meet Paulie, the real one.

Paulie is our Blue-crowned Conure: small, bright, ridiculously loud, and loved beyond all reason. He has been a fixture of our family for years, the kind of companion who learns your routines, your moods, and the exact moment you open the seed box.

One afternoon, he slipped out of the backyard and was gone. It took us four hours to find him, somewhere out in the neighbourhood. Four hours in which a hand-raised bird faced every danger the open sky holds: hawks, roads, cats, weather, and the simple, terrifying risk of never finding his way home.

When he finally landed back in our hands, safe, we knew we wanted to learn more from his adventure, and to remind ourselves, always, how much that little bird means to us. That feeling is the seed of the whole game.

Paulie, our Blue-crowned Conure: a close-up portrait showing his blue crown, white eye-ring, and bright green plumage
Species
Blue-crowned Conure
Lost for
4 hours
Outcome
Levelled up

Raised on Warcraft

Two generations, one shared Azeroth.

If Paulie gave the game its heart, Warcraft gave it a world. Warcraft is our family's shared language. The dad of the house has played since the early WoW beta, where he got a character to level 45, and never stopped, from Classic all the way through to Retail. When Dragonflight launched, the whole family flew together, and those evenings became some of our favourite moments of all.

The younger generation came to Azeroth a different way: through the novels first, and then the quiet thrill of meeting those same characters, alive and in motion, inside the game itself.

The Warcraft novels we grew up on

  • Cover: The Well of Eternity
    The Well of Eternity
  • Cover: The Demon Soul
    The Demon Soul
  • Cover: The Sundering
    The Sundering
  • Cover: Durotan: The Official Movie Prequel
    Durotan: The Official Movie Prequel
  • Cover: Rise of the Horde
    Rise of the Horde
  • Cover: The Last Guardian
    The Last Guardian
  • Cover: Warcraft: The Official Movie Novelization
    Warcraft: The Official Movie Novelization
  • Cover: Tides of Darkness
    Tides of Darkness
  • Cover: Beyond the Dark Portal
    Beyond the Dark Portal
  • Cover: Day of the Dragon
    Day of the Dragon
  • Cover: Lord of the Clans
    Lord of the Clans
  • Cover: Of Blood and Honor
    Of Blood and Honor
  • Cover: Arthas: Rise of the Lich King
    Arthas: Rise of the Lich King
  • Cover: Cycle of Hatred
    Cycle of Hatred
  • Cover: Night of the Dragon
    Night of the Dragon
  • Cover: Stormrage
    Stormrage
  • Cover: The Shattering: Prelude to Cataclysm
    The Shattering: Prelude to Cataclysm
  • Cover: Wolfheart
    Wolfheart
  • Cover: Thrall: Twilight of the Aspects
    Thrall: Twilight of the Aspects
  • Cover: Jaina Proudmoore: Tides of War
    Jaina Proudmoore: Tides of War
  • Cover: Dawn of the Aspects
    Dawn of the Aspects
  • Cover: Vol'jin: Shadows of the Horde
    Vol'jin: Shadows of the Horde
  • Cover: War Crimes
    War Crimes
  • Cover: Illidan
    Illidan
  • Cover: Traveler
    Traveler
  • Cover: Traveler: The Spiral Path
    Traveler: The Spiral Path
  • Cover: Before the Storm
    Before the Storm
  • Cover: Traveler: The Shining Blade
    Traveler: The Shining Blade
  • Cover: Shadows Rising
    Shadows Rising
  • Cover: Sylvanas
    Sylvanas
  • Cover: War of the Scaleborn
    War of the Scaleborn
  • Cover: Blood Ties
    Blood Ties

Comics, graphic novels & reference we enjoyed

  • Cover: Bonds of Brotherhood
    Bonds of Brotherhood
  • Cover: Ashbringer
    Ashbringer
  • Cover: Curse of the Worgen
    Curse of the Worgen
  • Cover: Dark Riders
    Dark Riders
  • Cover: Bloodsworn
    Bloodsworn
  • Cover: Pearl of Pandaria
    Pearl of Pandaria
  • Cover: Death Knight
    Death Knight
  • Cover: Mage
    Mage
  • Cover: Shaman
    Shaman
  • Cover: The Sunwell Trilogy
    The Sunwell Trilogy
  • Cover: Sunwell Trilogy: Dragon Hunt
    Sunwell Trilogy: Dragon Hunt
  • Cover: Sunwell Trilogy: Shadows of Ice
    Sunwell Trilogy: Shadows of Ice
  • Cover: Sunwell Trilogy: Ghostlands
    Sunwell Trilogy: Ghostlands
  • Cover: Shadow Wing: Dragons of Outland
    Shadow Wing: Dragons of Outland
  • Cover: Shadow Wing: Nexus Point
    Shadow Wing: Nexus Point
  • Cover: Warcraft: Legends Vol. 1
    Warcraft: Legends Vol. 1
  • Cover: Warcraft: Legends Vol. 2
    Warcraft: Legends Vol. 2
  • Cover: Warcraft: Legends Vol. 3
    Warcraft: Legends Vol. 3
  • Cover: Warcraft: Legends Vol. 4
    Warcraft: Legends Vol. 4
  • Cover: Warcraft: Legends Vol. 5
    Warcraft: Legends Vol. 5
  • Cover: World of Warcraft: Book One
    World of Warcraft: Book One
  • Cover: World of Warcraft: Book Two
    World of Warcraft: Book Two
  • Cover: World of Warcraft: Book Three
    World of Warcraft: Book Three
  • Cover: World of Warcraft: Book Four
    World of Warcraft: Book Four
  • Cover: Magni: Fault Lines
    Magni: Fault Lines
  • Cover: Magni: The Speaker
    Magni: The Speaker
  • Cover: Anduin: Son of the Wolf
    Anduin: Son of the Wolf
  • Cover: Jaina: Reunion
    Jaina: Reunion
  • Cover: Windrunner: Three Sisters
    Windrunner: Three Sisters
  • Cover: Highmountain: A Mountain Divided
    Highmountain: A Mountain Divided
  • Cover: Nightborne: Twilight of Suramar
    Nightborne: Twilight of Suramar
  • Cover: Mechagon
    Mechagon
  • Cover: Blackhand
    Blackhand
  • Cover: Gul’dan and the Stranger
    Gul’dan and the Stranger
  • Cover: Exploring Azeroth: The Eastern Kingdoms
    Exploring Azeroth: The Eastern Kingdoms
  • Cover: Exploring Azeroth: Kalimdor
    Exploring Azeroth: Kalimdor
  • Cover: Exploring Azeroth: Northrend
    Exploring Azeroth: Northrend
  • Cover: Exploring Azeroth: Pandaria
    Exploring Azeroth: Pandaria
  • Cover: Exploring Azeroth: Islands & Isles
    Exploring Azeroth: Islands & Isles
  • Cover: The Dragonflight Codex
    The Dragonflight Codex
  • Cover: Folk & Fairy Tales of Azeroth
    Folk & Fairy Tales of Azeroth
  • Cover: Grimoire of the Shadowlands & Beyond
    Grimoire of the Shadowlands & Beyond
  • Cover: The Voices Within
    The Voices Within

Dragonflight

One race, two generations in flight.

If the novels first drew the younger generation into Azeroth, World of Warcraft: Dragonflight is where the whole family took to the air together. Its headline addition, the Dracthyr, is the first playable race built to fly from the very start, and racing one another across the Dragon Isles turned the MMO into pure fun for both generations.

What truly hooked us was Dragonriding: skill-based, momentum-driven flight where you dive to build speed, then bank and climb on the air you've earned. Flight as something you actively pilot, rather than something you switch on, is exactly what we carried into the core flying of Paulie's World.

A Dracthyr soaring over the Dragon Isles in World of Warcraft: Dragonflight
Soaring the Dragon Isles as a Dracthyr, the spark behind our flight model.

Built in blocks

Builders to the core.

Azeroth gave us a world to explore; Minecraft gave us the itch to build our own. The younger generation are Minecraft players through and through. They started in the classroom with Minecraft: Education Edition, then carried that same instinct home into survival and creative worlds, always one more adventure under construction.

That impulse to build a world and then go live inside it is the third thread woven into Paulie's World. It's why our game feels familiar the moment a Minecraft player lands in it: explore, gather, build, repeat.

The outside of a TnT launch cannon built on the JQiT Minecraft server, set in a forest landscape Inside the TnT launch cannon, showing the glass-and-redstone firing mechanism
The outside view of the cannon.The inside view of the cannon. A build from our Minecraft server, Infinites SMP: a TnT launch cannon.

From pet to playable

How Paulie became a game hero.

A real conure, raised on Warcraft and Minecraft, became a character in four steps: from a photograph, to a caricature, to a cartoon, to the low-poly flyer you steer today. Same bird, every step of the way.

Photograph of the real Paulie, our Blue-crowned Conure
01 The real Paulie

our Blue-crowned Paulie

Cartoon caricature of Paulie
02 Caricature

our Caricature Paulie

Paulie redrawn as a clean cartoon mascot
03 Cartoon

our Cartoon Paulie

Paulie as the low-poly in-game flight model
04 In-game

our Low-poly Paulie

What the in-game Paulie can do, and how you recolour him into your own, is on the Characters page.

The Lore - The Adventure Diary

The Adventure Diary.

The in-world chronicle of Paulie's journey: the stories behind the rings, the skies and the creatures he meets. Each chapter is written as its own page and bound into a book here automatically, oldest first, so you can follow the adventure from the start. Open a book to read it, or read every chapter in full on the Adventure Diary page.

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