Paulie Paulie · Game · A JQiT product
Paulie Paulie
Small bird. Big world. An open-world MMO where you fly, race and fight as a bird. It borrows the progression of WoW Classic, the aerial freedom of Dragonflight and the approachability of Minecraft. One world, three generations of players, playable in a browser on any device.
- Progression you earn, with thirty levels, tiered treat drops and combat paced by real numbers rather than vibes.
- Flight you actually pilot, where dives buy speed, speed buys height, and a hard mid-air brake stops you dead.
- The familiar feel of Minecraft, right down to the hotbar, and touch controls that carry the whole game rather than a cut-down version of it.
How to play
Fly higher, and higher still.
You start on the ground in a world everyone else is already in. Flight unlocks at level 1, and from there the sky you can reach grows ten metres with every level you gain. How far you get is a question of how well you fly.
The world is laid out as rings around a safe centre, so the further you walk from home the harder the fights get. There are no zone borders and no loading screens. You simply notice, at some point, that you have gone further than you meant to.
It is a game built out of what our family already loved: a real bird, a long history in Azeroth, and a habit of building worlds out of blocks. Everything in it came from one of those three.
Fly further. Discover more. Become part of the story.
Read the full guide: controls, flight, combat and your first fifteen minutes →
- 30-level progression, with flight unlocked at Level 1
- Concentric ring world, zero loading screens
- Levelled PvE combat with a four-ability rhythm
- PvP with your friends and win bonus rewards
- Floating City and three endgame Raid Boss titans
- Cross-platform: mobile and PC are both first-class




How the game was born
A parrot, a dracthyr, and a TnT launch cannon.
You've seen how it plays. Here's where it came from. Paulie's World didn't start with a design document; it started at home, with the three things our family already loved: a blue-crowned conure, a lifetime in Azeroth, and an endless urge to build new worlds out of blocks.
The main character
Meet Paulie, the real one.
Paulie is our Blue-crowned Conure: small, bright, ridiculously loud, and loved beyond all reason. He has been a fixture of our family for years, the kind of companion who learns your routines, your moods, and the exact moment you open the seed box.
One afternoon, he slipped out of the backyard and was gone. It took us four hours to find him, somewhere out in the neighbourhood. Four hours in which a hand-raised bird faced every danger the open sky holds: hawks, roads, cats, weather, and the simple, terrifying risk of never finding his way home.
When he finally landed back in our hands, safe, we knew we wanted to learn more from his adventure, and to remind ourselves, always, how much that little bird means to us. That feeling is the seed of the whole game.

Raised on Warcraft
Two generations, one shared Azeroth.
If Paulie gave the game its heart, Warcraft gave it a world. Warcraft is our family's shared language. The dad of the house has played since the early WoW beta, where he got a character to level 45, and never stopped, from Classic all the way through to Retail. When Dragonflight launched, the whole family flew together, and those evenings became some of our favourite moments of all.
The younger generation came to Azeroth a different way: through the novels first, and then the quiet thrill of meeting those same characters, alive and in motion, inside the game itself.
The Warcraft novels we grew up on
Comics, graphic novels & reference we enjoyed
Dragonflight
One race, two generations in flight.
If the novels first drew the younger generation into Azeroth, World of Warcraft: Dragonflight is where the whole family took to the air together. Its headline addition, the Dracthyr, is the first playable race built to fly from the very start, and racing one another across the Dragon Isles turned the MMO into pure fun for both generations.
What truly hooked us was Dragonriding: skill-based, momentum-driven flight where you dive to build speed, then bank and climb on the air you've earned. Flight as something you actively pilot, rather than something you switch on, is exactly what we carried into the core flying of Paulie's World.
Built in blocks
Builders to the core.
Azeroth gave us a world to explore; Minecraft gave us the itch to build our own. The younger generation are Minecraft players through and through. They started in the classroom with Minecraft: Education Edition, then carried that same instinct home into survival and creative worlds, always one more adventure under construction.
That impulse to build a world and then go live inside it is the third thread woven into Paulie's World. It's why our game feels familiar the moment a Minecraft player lands in it: explore, gather, build, repeat.
From pet to playable
How Paulie became a game hero.
A real conure, raised on Warcraft and Minecraft, became a character in four steps: from a photograph, to a caricature, to a cartoon, to the low-poly flyer you steer today. Same bird, every step of the way.

our Blue-crowned Paulie

our Caricature Paulie

our Cartoon Paulie

our Low-poly Paulie
What the in-game Paulie can do, and how you recolour him into your own, is on the Characters page.
The Lore - The Adventure Diary
The Adventure Diary.
The in-world chronicle of Paulie's journey: the stories behind the rings, the skies and the creatures he meets. Each chapter is written as its own page and bound into a book here automatically, oldest first, so you can follow the adventure from the start. Open a book to read it, or read every chapter in full on the Adventure Diary page.
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The adventure started
by N.G. (Y5)
The door was left open. Paulie took one look at the world outside — and got lost in how big it was.
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The Second Day
by K.G. (Y7)
A hungry, grounded Paulie trails a strange sound to his first giant — and a hard-won apple.
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Noesis
by K.G. (Y7)
Paulie's human calls him dumb during maths homework. Paulie takes it personally, and answers on the laptop.
From story worlds to reading worlds
My Next Book.
What happens when reading continues beyond storytelling: a child's own tastes, matched and brought to life as their very next book.










































































